Surface and Textures with Jay (Workshop 2 Y2)

Today in my workshop with Jay we got stuck in straight away to Cinema 4D, I found myself more interested in this software after spending some extra time playing around after the first workshop, I got use to the way it works and being able to move around and use some effects. I also got used to the idea of the timeline and how this works, It was interesting to see how similar this actually is to After Effects using the idea of the playback, stop, start and the frames and position tools. Today we were looking into Surfaces and Textures. At first, I was a bit worried as I am still unsure of Cinema 4D at this point however I was open to learning. This workshop was very fast paced as we had a lot to get used to and I found it really easy sometimes to loose where we were up to and take notes at the same time but luckily I took screenshots and Jay also has the lesson notes for us to refer back to. I was thinking for my next workshop to print his notes off as well as make my own around this so I don’t fall behind. The main tip we are given for working with this software is to make a folder on our desktop, one with artwork and one with output so we can keep everything simple and tidy. Below shows my notes:

Rotoscoping with Sara (Workshop 2 Y2)

Context & Research
For my second workshop with Sara, we were introduced to the idea of Rotoscoping. Before the workshop, we were asked to bring in a piece of footage that could be looped for one second.

Rotoscoping – an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, animators projected photographed live-action movie images onto a glass panel and traced over the image.


Typography Workshop with Nick (Workshop 1 Y2)

For my first workshop with Nick, I didn’t know what to expect. I was excited as I knew this would be something new. Nick introduced the workshop and informed us we would be working with typography and instead of simply copying it, instead we would be looking at how we can be inspired by this. We were working with three different fonts: Cooper Black, Futura, and Baskerville.


Cinema 4D with Jay (Workshop 1 Y2)

For my first workshop with Jay, I was not sure what to expect. I have met Jay once in the first year and I got to see some of his sketchbooks, his work looked very interesting and I really liked some of the instruction manuals he created. I was excited in a way as I knew this workshop would be something completely different and I didn’t know what to expect. When the workshop started we were introduced to the idea of Cinema 4D, this is something I did vaguely with Stephen and I felt completely out of my comfort zone, this isn’t a programme I have looked into or tried to develop. I have decided to set myself a new goal for this year and to push myself into trying some Cinema 4D myself after the workshop.


“The Poster” Developments

My first studio brief was introduced as the “The Poster”. We was given a row and a bay where we would select a book from the library, I choose the book Pop Art and came across a retro image of Mickey Mouse and Donald Duck. Inspired by this picture, I used the colour, composition and narrative to create an abstract Op Art illusion poster. The requirements for this brief meant that the image had to be present in some way and five words we selected from the book. I choose: Simplification, Pop, Patterns, Abstract and Expressionists. I also took inspiration from Josef Müller-Brockmann grid systems where in the later developments in my posters, I tried his theory of grids and text together. I worked with a range of developments of composition and type to achieve my final poster.

Below shows my developments in order to achieve a final poster.

To see the final poster – click here.